Anja
NPC lookup
NPC Summary
Spawns
| World | Coordinates | Event | Map |
|---|---|---|---|
| Marchutan Priory |
550.00 / 241.94 / 94.48
|
Base | View on Map |
Offered Quests (7)
| Quest | Race | Level | Region | Reward |
|---|---|---|---|---|
|
A Challenging Challenge
Quest ID 28206
|
55 | Empyrean Crucible |
|
|
|
A Question of Protocols
Quest ID 28207
|
55 | Empyrean Crucible |
|
|
|
Everything's Bigger in Asmodae
Quest ID 28204
|
55 | Empyrean Crucible |
|
|
|
From the Reaches of Nothingness
Quest ID 28205
|
55 | Empyrean Crucible |
|
|
|
Halfway There
Quest ID 28202
|
55 | Empyrean Crucible |
|
|
|
The Student Becomes the Master
Quest ID 28203
|
55 | Empyrean Crucible |
|
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|
Through the Wind and Fire
Quest ID 28201
|
55 | Empyrean Crucible |
|
Quest Turn-Ins (5)
| Quest | Role | Race | Level | Region | Reward |
|---|---|---|---|---|---|
|
A Challenging Challenge
Quest ID 28206
|
Turn-In | 55 | Empyrean Crucible |
|
|
|
Everything's Bigger in Asmodae
Quest ID 28204
|
Turn-In | 55 | Empyrean Crucible |
|
|
|
Halfway There
Quest ID 28202
|
Turn-In | 55 | Empyrean Crucible |
|
|
|
The Student Becomes the Master
Quest ID 28203
|
Turn-In | 55 | Empyrean Crucible |
|
|
|
Through the Wind and Fire
Quest ID 28201
|
Turn-In | 55 | Empyrean Crucible |
|
Quest Objectives (1)
| Quest | Role | Race | Level | Region |
|---|---|---|---|---|
|
A New Challenge
Quest ID 28225
|
talk-npc | 50 | Empyrean Crucible |
NPC Dialog
Conversation Pages 3 page(s)
Dialog
Welcome to the Empyrean Crucible. Don't disappoint us.
Dialog
Welcome to the Marchutan Priory. We may be generally known for helping young Daevas, but this place is entirely different.
Here we concentrate on strengthening veterans into the honed weapons we need to break Tiamaranta's defenses.
If you're interested in perfecting your combat prowess and teamwork skills, I encourage you to step right up.
Dialog
The Empyrean Crucible's a simulated battlefield where you and your group fight opponents in multiple increasingly difficult rounds.
If you're defeated, you enter the Ready Room, where you may either wait for the end of the battle, or rejoin, using a Worthiness Ticket.
If at least one of the group emerges victorious, the Recordkeeper judges whether you move on or not. It's that simple.