Scouting Timolia Mine
Quest lookup
Quest Summary
Scouting Timolia Mine
ID 1129 questQuest Route
Quest Dialog 11 page(s)
Dialog
I was dispatched here a few weeks ago to spy on the Tursin Krall. More specifically, to watch their movements in and around the abandoned Timolia Mine.
This has proven difficult of late. The Tursin are spending more time inside the mines where it's nigh on impossible to tread without being seen.
Things don't look like they're changing either, forcing me into a difficult position. I need someone to head into the mine and find out what's going on in there. It's a dangerous place, with narrow pathways and potential ambush spots--you'd need your... agh... your wits about you.
Ask Quest Accept
Cracked my wrist yesterday. Fell out of a tree while I was trying to get a better view of the Krall. Serves me right.
In any case, I would need you to head into the mines, kill some Krall, and take whatever you find to the captain.
Feel up to it?
Quest Accept 1
Good.
Go to the abandoned Timolia Mine, kill Tursin Loudmouths, Dukaki Thugs, and Dukaki Patrols, and take whatever you find to Kalio.
You might be better off taking out the smaller Dukaki first, then focusing on the Krall. It's easy to get swamped in there.
Quest Refuse 1
Ha!
That's what I thought. It'd take great courage to enter the mine shafts alone. Honestly, I'm not feeling up to the job either, especially with my wrist the way it is.
I'll send a request for some reinforcements.
Dialog
Poa sent word that I was to expect you.
You've fought the Krall already? Most come back with skin so bruised they look almost Asmodian, but you haven't a scratch on you...
Dialog
True enough. Now, let's see what you've brought.
Hmm. No... I can't make any reasonable conclusions with such a small sample. You'll need to bring back more than this.
Reward
True enough. Now, let's see what you've brought.
Ah, I recognize these. Let me just assemble this... and... there we go. Oh... strange. This is a power generator. But what could the Krall want with a power generator?
I must think on this for a while, my friend. Thank you for bringing the parts to me.
Summary
Bring clues from Tursin Loudmouths, Dukaki Thugs, and Dukaki Patrols to Kalio.
Engine Part x5
You're helping Poa investigate the Krall plot. Hunt Tursin Loudmouths, Dukaki Thugs, and Dukaki Patrols, and find clues that you can show to Captain Kalio.
Complete
Poa had been spying on the Tursin Krall in the abandoned Timolia Mine for quite some time. However, they had been acting increasingly strange recently, forcing Poa to ask for your help.
You entered the mine and killed the Krall, then took clues found on them to Captain Kalio. According to him, these were parts of some kind of power generator.
Acquired
In Progress
Item References
| Item | Relation | Qty |
|---|---|---|
| check | 5 | |
| collect | 5 | |
| Drop Item | - | |
| Drop Item | - | |
| Drop Item | - | |
| reward | 1 |
NPC References
| NPC | Relation | Level | Qty |
|---|---|---|---|
| drop-monster | 9 | - | |
| drop-monster | 8 | - | |
| drop-monster | 10 | - | |
| drop-monster | 8 | - | |
| drop-monster | 9 | - | |
| drop-monster | 8 | - | |
| drop-monster | 9 | - | |
| end-npc | 20 | - | |
| start-npc | 20 | - |