Scouting Timolia Mine

Quest lookup

Quest Summary

Scouting Timolia Mine

Scouting Timolia Mine

ID 1129 quest
Poeta Repeatable
Level Range
8+
Client Level
9
Max Repeat
1
Dialog Pages
11
Item Links
6
Quest Chain
0
Requirements
0
NPC Links
9
Category 2 Poeta
Reward EXP EXP 7,205
Race Elyos
Class All Classes
Quest Dialog 11 page(s)

Dialog

select1

I was dispatched here a few weeks ago to spy on the Tursin Krall. More specifically, to watch their movements in and around the abandoned Timolia Mine.

This has proven difficult of late. The Tursin are spending more time inside the mines where it's nigh on impossible to tread without being seen.

Things don't look like they're changing either, forcing me into a difficult position. I need someone to head into the mine and find out what's going on in there. It's a dangerous place, with narrow pathways and potential ambush spots--you'd need your... agh... your wits about you.

Ask Quest Accept

ask_quest_accept

Cracked my wrist yesterday. Fell out of a tree while I was trying to get a better view of the Krall. Serves me right.

In any case, I would need you to head into the mines, kill some Krall, and take whatever you find to the captain.

Feel up to it?

Quest Accept 1

quest_accept_1

Good.

Go to the abandoned Timolia Mine, kill Tursin Loudmouths, Dukaki Thugs, and Dukaki Patrols, and take whatever you find to Kalio.

You might be better off taking out the smaller Dukaki first, then focusing on the Krall. It's easy to get swamped in there.

"Thanks for the advice."

Quest Refuse 1

quest_refuse_1

Ha!

That's what I thought. It'd take great courage to enter the mine shafts alone. Honestly, I'm not feeling up to the job either, especially with my wrist the way it is.

I'll send a request for some reinforcements.

"Good luck."

Dialog

select5

Poa sent word that I was to expect you.

You've fought the Krall already? Most come back with skin so bruised they look almost Asmodian, but you haven't a scratch on you...

"They're strong but stupid, captain."

Dialog

select6

True enough. Now, let's see what you've brought.

Hmm. No... I can't make any reasonable conclusions with such a small sample. You'll need to bring back more than this.

"I'll be right back."

Reward

select_quest_reward1

True enough. Now, let's see what you've brought.

Ah, I recognize these. Let me just assemble this... and... there we go. Oh... strange. This is a power generator. But what could the Krall want with a power generator?

I must think on this for a while, my friend. Thank you for bringing the parts to me.

Summary

quest_summary
  1. Bring clues from Tursin Loudmouths, Dukaki Thugs, and Dukaki Patrols to Kalio.

    Engine Part x5

You're helping Poa investigate the Krall plot. Hunt Tursin Loudmouths, Dukaki Thugs, and Dukaki Patrols, and find clues that you can show to Captain Kalio.

Complete

quest_complete

Poa had been spying on the Tursin Krall in the abandoned Timolia Mine for quite some time. However, they had been acting increasingly strange recently, forcing Poa to ask for your help.

You entered the mine and killed the Krall, then took clues found on them to Captain Kalio. According to him, these were parts of some kind of power generator.

Acquired

select_acqusitive_quest_desc

In Progress

select_progressive_quest_desc
In progress: Scouting Timolia Mine

Item References

Item Relation Qty
check 5
collect 5
Drop Item -
Drop Item -
Drop Item -
reward 1

NPC References

NPC Relation Level Qty
drop-monster 9 -
drop-monster 8 -
drop-monster 10 -
drop-monster 8 -
drop-monster 9 -
drop-monster 8 -
drop-monster 9 -
end-npc 20 -
Poa Poa
start-npc 20 -