Gellar
Quest lookup
Quest Summary
Gellar
ID 1581 questQuest Dialog 10 page(s)
Dialog
The undead are up to something.
Usually they act alone. Lately I've seen them fighting as a group--but it's more than that.
They seem to be organized--they have a leader.
Ask Quest Accept
Indeed. I've had scouts watching them. There's one undead they appear to follow.
You've been up against these undead before, your character. I know you can deal with this upstart.
Can I count on you?
Quest Accept 1
Good. That's what I wanted to hear.
There's a stone altar in the Patema Ruins. My scouts have seen Gellar there at night. It's the perfect opportunity to make a move.
This job should be fledgling's play for a talented Daeva like you--one location, one target.
Quest Refuse 1
Tired of dealing with the undead?
I understand. It's messy business. But we can't resettle this region until we eliminate them. This leader is a complication we didn't expect.
I hope you'll change your mind.
Dialog
Arieluma, your character! I'm still pondering this idea of the undead having a leader. Coordinated attacks--who would have thought it possible?
Makes me wonder if this Gellar was a military commander during his lifetime. Hmm.
So, did you eliminate him?
Reward
But I knew you could do it. Getting rid of Gellar will make our job much easier.
Thanks for your service, your character, and for completing the mission successfully.
Summary
Get rid of Gellar (/1).
Report the result to Rance.
Get rid of Gellar, leader of the undead.
Complete
Rance found out that the undead had a leader called Gellar. He sent you to eliminated Gellar. Upon your success, Rance gave you a reward.
Acquired
In Progress
Item References
| Item | Relation | Qty |
|---|---|---|
| reward | 3 | |
| Selectable Reward | 2 | |
| Selectable Reward | 2 | |
| Selectable Reward | 2 | |
| Selectable Reward | 2 | |
| Selectable Reward | 2 |