An Undead Occupation

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Quest Summary

An Undead Occupation

An Undead Occupation

ID 2052 mission
Beluslan Repeatable
Level Range
30+
Client Level
34
Max Repeat
1
Dialog Pages
19
Item Links
10
Quest Chain
0
Requirements
0
NPC Links
5
Category 2 Beluslan
Reward EXP EXP 1,425,278
Race Asmodian
Class All Classes
Quest Dialog 19 page(s)

Dialog

select1

The work of a Protector of Divinity differs from that of a priest, you know.

A Protector does so much more than praying or gathering temple offerings. There would be no need for a Protector if that was all!

The Protector of Divinity should support people's belief and help them through the tough times as well.

Dialog

select1_1

It is true. And right now, the people most in need are the refugees in Besfer Village, what with all the undead that have come to occupy the village recently.

I would help if I could, of course, but I know nothing of the undead. A Protector of Divinity was dispatched, though. If anyone knows what to do about this situation, she should.

Dialog

select1_1_1
Voice: Q2052-1.ogg

It is convenient! The trouble is that her entourage is minuscule. She may not have enough people with her to properly investigate the situation out there.

Do you think you could go to the Black Plains and help Protector of Divinity Gigrite?

"Of course. I'm on my way."

Dialog

select2

Hail, Daeva.

I don't suppose you have time to assist me? I've so much research to do, but without enough people, this will simply never work.

Dialog

select2_1

Well, so far, I've learned that it was Beritra's Weapon that started this epidemic--that turned the villagers into an army of undead.

I also know that they are, in turn, contaminating the other creatures in the area. It's urgent that we send them all back to the Aether's flow, but my two Archons can't do it by themselves.

If you are able to help, you should head that way and take care of any Pale Zombies that you find.

"Blood for blood!"

Dialog

select3

Ah, your character--how did it go?

Dialog

select3_1

Excellent! Now to get to the root of the problem....

Beritra's Weapon is the big problem--and what a problem it is. To get near it is to become undead, which makes neutralizing it challenging, to say the least.

I really don't even know what steps to take from here, but I do know who to ask.

Dialog

select3_1_1
Voice: Q2052-3.ogg

There is a Granker called Vanargand near the Besfer Ghost Village. He is said to have mysterious powers.

Vanargand has not been affected by the weapon, though he has been there since before the weapon was dropped. Clearly, he knows something about it that we do not.

I want to know what he knows. Please, go to him and find out the secret by any means possible.

"I can do that."

Dialog

select4

What brings an Asmodian to me?

I have nothing to say to your type. Go on, now. Get away.

Dialog

select4_1

A question? About Beritra's Weapon?

You want to know how to neutralize it?

And why would I tell the likes of you? So much the better if all of you Asmodians become undead.

Dialog

select4_1_1
Voice: Q2052-4.ogg

Er...well...hmph.

For an Asmodian, your logic is impeccable.

Bring me the appropriate items--a Mosbear Claw, an (A) Group Kisk, and a Salix Log--and then I will tell you how to use them. Hurry, though. I don't have all day to waste on you.

"I'll be quick."

Dialog

select5

Oh. Hello.

I must admit, I'd hoped you wouldn't return.

Did you bring what I asked for?

"I have them here."

Check User Item Ok

check_user_item_ok

Fine, fine...here we go.

Almost...just a moment longer...here it is.

Now, play this flute near Beritra's Weapon. A Whistle Spirit will appear. You won't need to do anything else. Now...get on with it.

"Been pleasant chatting with you."

Check User Item Fail

check_user_item_fail

I can't do something with nothing.

Either bring me what I need or stop troubling me.

"I'll be right back."

Progress

select_success

your character! I feel I've been waiting forever!

Quick, quick--tell me the situation.

Reward

select_quest_reward1

You successfully neutralized Beritra's Weapon? Oh, thank Azphel!

Oh, but it's not permanent, you say? It's only as long as the Whistle Spirit holds it? Well...we must be grateful for what we can get in a situation such as this.

Thank you for the work you've done.

Summary

quest_summary
  1. Talk with Grundt.

  2. Talk with Gigrite.

  3. Hunt Pale Zombies (/5).

  4. Report the result to Gigrite.

  5. Ask for help from Vanargand.

  6. Gather a Mosbear Claw, an (A) Group Kisk, and a Salix Log and bring them to Vanargand.

    Mosbear Claw, (A) Group Kisk, Salix Log
  7. Play the flute near Beritra's Weapon.

  8. Report the result to Grundt.

The undead problem in the Besfer Ghost Village is serious. Meet Grundt and find out the story.

Complete

quest_complete

Grundt said Besfer Village was becoming overrun with undead. He wasn't able to help, but sent you to a Protector of Divinity named Gigrite who could.

You killed Pale Zombies for Gigrite. Then he said Beritra's Weapon was still turning people to undead.

You asked for help from Vanargand, a mysterious animal, who told you how to summon a Whistle Spirit. The Whistle Spirit neutralized the energy coming from Beritra's Weapon, if only temporarily.

In Progress

select_progressive_quest_desc
Mission Progress: An Undead Occupation

Item References

Item Relation Qty
check 1
check 1
check 1
collect 1
collect 1
collect 1
Drop Item -
reward 1
Selectable Reward 1
Selectable Reward 1

NPC References

NPC Relation Level Qty
Dialog 55 -
Dialog 50 -
Dialog 43 -
drop-monster 33 -
drop-monster 34 -