[Group] Drakan Gone Qooqoo

Quest lookup

Quest Summary

[Group] Drakan Gone Qooqoo

[Group] Drakan Gone Qooqoo

ID 4525 important
Draupnir Cave Repeatable
Level Range
45+
Client Level
45
Max Repeat
5
Dialog Pages
10
Item Links
1
Quest Chain
0
Requirements
0
NPC Links
4
Category 2 Draupnir Cave
Reward EXP EXP 6,242,224
Race Asmodian
Class All Classes

Quest Route

Starts At
Completes At
Quest Dialog 10 page(s)

Dialog

select1

I'm not all blood and glory, Daeva. I've always been fascinated by magic. I wanted to research spells, create them, even learn to use the enemy's own powers against them. That would be beautiful irony, don't you think?

So I've been learning as much about monster skills and spells as I can. I recently heard about a fascinating figure: Commander Bakarma.

Ask Quest Accept

ask_quest_accept

Oh, I know, I know. It's just that...I heard he can not only stun multiple foes at once, he can turn them into qooqoos!

Imagine! A huge Drakan like that, changing Daevas into qooqoos! If I knew how he did it, I could prevent it, perhaps even emulate it!

But I'll need a personal account, maybe some residual energy, to do it. I can't leave here, so if you could face and defeat Commander Bakarma, I'd reward you greatly.

Quest Accept 1

quest_accept_1

Wonderful! This is so exciting! No, you don't have to do anything special; just go to Draupnir Cave and fight Commander Bakarma.

He should use his qooqoo spell during the battle. Even if he doesn't, I should be able to examine the energies left behind from the attacks he does use.

I'll prepare both my research materials and your reward for when you return. In the name of magic!

"Uh...in the name of magic...?"

Quest Refuse 1

quest_refuse_1

But you don't understand! I can't just listen secondhand to these stories. I have to have some kind of trace magical power to work with.

Ugh! If only those others had come to me sooner, before the residual energies on them faded away.

Perhaps I could hire Charlirunerk's Daemons. I hear they have some pretty strong members....

"You've forgotten me, haven't you?"

Dialog

select2

Imagine this: you're facing down a legion of Balaur. The Sorcerer behind you chants a spell in Balic. All of a sudden...all your foes are qooqoos!

That's my ultimate goal: to learn about the core, the specific weave, of magic, so I can use them to better ends.

So did Bakarma use the skill? Were you one of those affected? What did it feel like?

Reward

select_quest_reward1

Marvelous! Between your description, and the residual energies I'm now drawing from you, I think I can make some great progress!

I have to say, though: this spell betrays a sense of humor I didn't know the Drakan even had. Strange foes, they are....

Anyway, please accept this. It's the least gratitude I can show for someone who's helped me so much.

Summary

quest_summary
  1. Terminate Commander Bakarma (/1).

  2. Report to Alberich.

Go to Draupnir Cave and fight Commander Bakarma.

Complete

quest_complete

Art wants to learn about the "Qooqoo You" spell cast by Commander Bakarma. He asked you to fight the Drakan to advance his research.

You went to Draupnir Cave, terminated Commander Bakarma, and returned to tell him all about being a qooqoo. Art was very pleased at this progress in his efforts.

Acquired

select_acqusitive_quest_desc

In Progress

select_progressive_quest_desc

Item References

Item Relation Qty
reward 5

NPC References

NPC Relation Level Qty
Dialog 50 -
end-npc 50 -
hunt-target 50 1
start-npc 50 -